11/30/2011

Modeling Reactive Systems With Statecharts : The Statemate Approach Review

Modeling Reactive Systems With Statecharts : The Statemate Approach
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Statecharts allow you to model systems without the state explosions that you encounter with regular finite state machines. Harel invented and nurtured the field, and has now come out with an excellent overview of how to make it all work.

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The book provides a detailed description of a set of languages for modeling reactive systems, which underlies the STATEMATE toolset. The approach is dominated by the language of Statecharts, used to describe behavior, combined Activity-charts for describing activities (i.e., the functional building blocks--capabilities or objects) and the data that flows between them. These two languages are used to develop a conceptual model of the system, which can be combined with the system's physical, or structural model, described in a third language--Module-charts. The three languages are highly diagrammatic in nature, constituting full-fledged visual formalisms, complete with rigorous semantics. They are accompanied by a Data Dictionary for specifying additional parts of the model that are textual in nature.

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Signals and Systems with MATLAB Computing and Simulink Modeling, Fourth Edition Review

Signals and Systems with MATLAB Computing and Simulink Modeling, Fourth Edition
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The author's discussion of the material is excellent. He presents good examples and tries to integrate proofs or theorems into what he has told you.
Unlike many engineering books, he actually puts solutions in the back of the text.
This is a refreshing change from publishers who tend to keep this information "restricted".
When you are working with a higher level subject such as Signals and Systems, you want to build practice with problems.
Another point I especially enjoyed was the clear discusion of state space analysis in both the laplace and the Z domains.

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This text contains a comprehensive discussion on continuous and discrete time signals and systems with many MATLAB examples. It is written for junior and senior electrical and computer engineering students, and for self-study by working professionals. The prerequisites are a basic course in differential and integral calculus, and basic electric circuit theory. To get the most out of this text, it is highly recommended that Appendix A is thoroughly reviewed. This appendix serves as an introduction to MATLAB, and is intended for those who are not familiar with it. The Student Edition of MATLAB is an inexpensive, and yet a very powerful software package. The elementary signals are reviewed in Chapter 1, and several examples are given. The purpose of this chapter is to enable the reader to express any waveform in terms of the unit step function, and subsequently the derivation of the Laplace transform of it. Chapters 2 through 4 are devoted to Laplace transformation and circuit analysis using this transform. Chapter 5 is an introduction to state-space and contains many illustrative examples. Chapter 6 discusses the impulse response. Chapters 7 and 8 are devoted to Fourier series and transform respectively. Chapter 9 introduces discrete-time signals and the Z transform. Considerable time was spent on Chapter 10 to present the Discrete Fourier transform and FFT with the simplest possible explanations. Chapter 11 contains a thorough discussion to analog and digital filters analysis and design procedures. Appendices A and B are introductions to MATLAB and Simulink respectively, Appendix C is a review of complex numbers, Appendix D discusses matrices and determinants, and Appendix E is a comprehensive coverage of window functions. For additional information. please visit the Orchard Publications site.

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11/29/2011

The Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering Review

The Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering
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Blender is the most powerful 3D modeling and design program I've had the fortune of using. NOt being able to afford to spend thousands, the price is fantastic. But it's really hard to get rolling on it without good documentation, since the interface is far from intuitive or easy to grasp--it's unlike anything you've ever seen. A manual is really a basic.
Fortunately, the 2.3 guide provides everything you need to not only get started, but learn how to understand the software and figure out how to do more advanced things on your own. Most astounding about this is that the book was written along the same lines as the software--through an open source, community effort.
Just about every instruction is illustrated and walks you through the maze of control panels, menus and tabs. Instructions are explicit and specific (for the most part), and explain just enough to let you know what you're doing (for the most part) without burying you in details. Yes, it has some weird grammar at points, weird typos in various places, and sentences that seem like they came out of babelfish in a few more. Yes, the tone shifts from basic "make a box. click on the little handle dohickey and drag (click and pull the mouse)" in some chapters to three pages of derivatives and formulas for calculating and understanding light falloff ratios that assume advanced expertise in understanding computer graphics programming. Overall, however, it's a very good read, a very good how-to guide.
Before I had it, it took me three weeks to model a stage and a set I've been designing. After reading it, i started from scratch and built the same scene in 1 hour, fixed all my lighting problems in just a few minutes, and got into applying textures and rendering in just an hour more. Great timesaver--now I don't feel like I should really be looking at Maya.

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Blender is the first and only fully-integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, and realtime interactive 3D with cross-platform compatibility--all for free. Originally developed by Not a Number (NaN) as a commercial product, Blender has since been released as free software, with the sources available under GNU GPL. The Official Blender 2.3 Guide is an introduction to the sometimes complicated Blender interface and a complete guide to everything that Blender can do. Written by the designers who created and currently maintain Blender, the book covers methods of designing models, materials, and light; rendering 3D scenes; creating 3D animations; as well as advanced topics such as using Blender as a video editor. Includes a 4-color insert and a CD-ROM containing Blender for all platforms.


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Real-Resumes for Retailing, Modeling, Fashion and Beauty Industry Jobs: Including Real Resumes Used to Change Careers and Transfer Skills to Other Industries (Real-Resumes Series) Review

Real-Resumes for Retailing, Modeling, Fashion and Beauty Industry Jobs: Including Real Resumes Used to Change Careers and Transfer Skills to Other Industries (Real-Resumes Series)
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I got this book by my friend's recommendation. It's kind of old but good to keep as a reference resume book for someone who is looking for a job in the fashion industry.

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Jobs in retailing, modeling, and the fashion business can be difficult to obtain. This book can provide the competitive edge. Resumes shown contain jobs such as Assistant Sales Manager, Beauty Consultant, Model, Retail Buyer, Cosmetics Specialist, Merchandise Manager, Sales Associate, Jewelry Store Manager, Music Store Manager, Customer Service Manager, District Supervisor, Fashion Merchandising Student, Salon Manager, Territory Manager, and many others.

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11/28/2011

Beginning Blender: Open Source 3D Modeling, Animation, and Game Design Review

Beginning Blender: Open Source 3D Modeling, Animation, and Game Design
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Lance Flavell and Apress have been busy writing another Blender 2.5 based book. Lance Flavell (known as Lancer in the Blender community) is a very knowledgeable Blender user. So I was very interested to find out about this book when Apress announced its availability.
So off I went and ordered the Ebook version of the book.
This is a book aimed at Blender beginners who are using the Blender 2.5x series. It takes the approach of introducing a subject and then giving examples and exercises for the reader to try and carryout and as a result learn how some of Blenders features work.
The pictures in the Ebook version are full color and apparently the paper book version also has full color pictures, which is useful. The pictures in the ebook version, unfortunately often had compression artifacts making them look very pixelated. Luckily most of the time the quality of the pictures was just good enough to get the point across, it's a shame the pictures were slightly below par but the rest of the content of the book is a much better standard.
Chapter 1 - This chapter deals with explaining what Blender is, how it came about and what makes it special when compared with other software. Instructions on how to obtain and install Blender are gone over, not in massive detail but in enough to be usable. Especially interesting was the good description of what opensource is and why it is so important.
Chapter 2 - Covers various beginner topics on using Blender, from interacting with the user interface in various ways to manipulating the 3D Cursor and explaining how it works and what it is used for. Once the basic interface features have been described the chapter moves on to explaining Blenders different types of primitive shapes and how to use them to construct simple models. A very good explanation of how to manipulate various parts of meshes and the interface using both the keyboard shortcuts and the mouse manipulations is explained. Usefully notes on possible issues with shortcut key conflicts with various different operating system platforms are highlighted, which I think would be extremely useful for a beginning Blender user to be aware of, as this can often be a problem users encounter and it's not often obvious how to fix it or that anything is wrong when it happens. At the end of this chapter the reader is given an exercise to make a simple robot model. I found this a good way to re-enforce committing to memory the subjects described previously in the chapter. Another thing I liked was the way that keyboard shortcut keys were almost always used and described, even some of the less well known shortcuts were mentioned.
Chapter 3 - Covers the fundamental topics of modeling in Blender, covering the differences between Object Mode and Edit Mode. There is a very clear explanation of what mesh topology is and how it impacts on the overall quality of a finally produced model. Simple modifiers such as Blenders Mirror Modifier and Subsurface Modifier are demonstrated and their uses enumerated. I was surprised the Sculpting and the use of Multi-Resolution Modifier was covered at this point in the book, I was expecting it later on, none the less it was well laid out and easy to understand and guided the user to sculpt a simple cat model. Another very useful feature of Blender covered in this chapter was Blenders Retopology feature. A lot of new Blender users and even some not so new users tend to not know about the Retopology feature (or only find out what it is much later) and I found it very useful that it was covered so early on within the texts. Another example of providing information that is often left out of beginners books is the description of how to use proxy objects when linking objects from a file in Blender. How to create proxy objects is often overlooked as a feature that is advanced and therefore not normally covered, this is not a mistake this book makes.
Chapter 4 - Covers the topics of Lighting and Procedural Texturing. It also covers setting up the camera for doing renderings and its various settings that affect render sizes. A topic I found helpful was how to setup the Blender camera to track objects and lights. After camera setup is covered the various lighting techniques and types supported by Blender are described, not in massive detail but more that enough for a beginning Blender user. Although to my mind the description of how Hemi lights worked was a little inaccurate, but not in a way that is likely to affect new Blender users. The important lighting parameter Dist: was explained very well as were the Spot Light parameters and their uses. How to setup simple lighting rigs and simple explanations of lighting theory were explained but don't expect advanced coverage of the theory side of lighting rigs, but there is a enough there to start with. Good explanations of what Key, Fill and Rim lights are and how they can be combined and positioned for effective lighting of a scene within Blender is described.
Ambient Occlusion and Environment Lighting is very briefly covered. I would liked to have seen more information on how to use environment lighting features and how useful it can be, but in a book of this size, space is limited and you get enough information to get you started.
Having covered the basic lighting features the chapter moves on to describing procedural texturing. It does this by taking a Text object and converting it and applying textures to it, in the form of bump maps and color textures. Applying multiple textures to a material is described and demonstrated on the text object. It was easy to follow and showed just how powerful Blender material and texture system can be.
Chapter 5 - Covers texturing using UV Mapping techniques and the steps involved in preparing textures for modification in external applications such as The GIMP. The description of how to use the Uv Image Editor to unwrap mesh objects is clear and useful. Surprisingly Projection Painting is described, as are texture brushes and how to use them. Another highlight of this chapter was the description of the difference between Bump and Normal Mapping, very informative, as often the distinction is not clear. Also very educational was the description of how Normal maps can be made manually. For those that want to use Blenders ability to create Normal Maps automatically this is also covered. I also really appreciated the section on ways to fix common normal map problems when they are baked, lots of people may benefit from this information not just beginners.
Chapter 6 - Covers Curves, Nurbs and MetaBalls. While curve are often documented in Blender books and tutorials, Nurbs and MetaBalls are much less frequently documented. This is a shame as Nurbs and MetaBalls have features that when used in the right situations can be very useful. The description of how MetaBalls and Nurbs work was not the clearest and it took me a couple of re-reads to get to grips with the information, even so still a useful section. Another small problem with this section is that the text refers to fields and parameter names that have been changed in recent version of Blender, so the names the book gave for parameters do not match, which may be slightly confusing to new users. The coverage of 3D Curves, Bevel Objects and Taper Objects were very clear and I think will be very informative for new user, even not so new users. It's a shame this book was not released a month later as it would have been able to cover RotoBeziers addon which allows for keyframed animated curves, but as it was still a very useful chapter.
Chapter 7 - Goes over basic animation and rigging techniques as well as covering the standard terminology and methodology involved in rigging and animation. The explanation of keyframing both what it is and how to do it within Blender were clear and to the point. Time saving features such as auto-keyframing were noted and their use demonstrated. A simple animation is constructed using a monkey model. The uses for the Graph Editor and Dopesheet are documented, here though I do wish more information had been given as to the differences between what the graph editor is used for and what the Dopesheet is used for. The various bone types and weighting methods are described and each is demonstrated in various ways. Though strangely Blender Auto/Heat Weighting method did not appear to be described, I could have just missed it but if not I do find that very strange.
Chapter 8 - Carries on where things left off in Chapter 7, but this time covering more advanced rigging topics such as what FK and IK is, what Control Bones and Bone Layers are and how and why they are used and the differences between them. A demonstration of how to rig a finger and a leg are gone over as are custom bone shapes. Slightly more exotic features such as Pole Targets are used and a good description of why they are useful is also done. Various ways to create both simple and more advanced foot rig designs were gone over. Once the rigging explanations were completed the chapter moves on to the subject of animation and a basic animated walk cycle is created. The section on shapekeys is very useful as shapekey are often a feature that can be difficult to get to grips with. They are used to demonstrate how to do lip syncing on a speaking character. Overall this chapter was better than most other beginners books in showing some of Blender more useful features, very good chapter.
Chapter 9 - Covers how to use Blender in your Movie Making pipeline. Once you get to this point in your Blender education it becomes useful to use the Video Sequence Editor and Compositing Nodes. So this chapter covers the use of the Video Sequence Editor and Node Compositor to make and do the post processing tasks needed to make movies in...Read more›

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A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is alsoan important professional tool used in animated shorts, television commercials, and shows, as well as inproduction for films like Spiderman 2.Lance Flavell's Beginning Blender will give you the skills to start shaping newworlds and virtual characters, and perhaps lead you down a new professional path.

Beginning Blender covers the Blender 2.5 release in-depth. The book starts withthe creation of simple figures using basic modeling and sculpting. It thenteachesyou how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, andyou willeven learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

What you'll learn
How to create models using sculpt mode, extrusion modeling, and more
Go beyond playing with color to learn procedural texturing and UV mapping
How to use light and depth of focus to make are realistic-looking model
Adding rigging and realistic animation
Using the compositor for movie mixing andlip-syncing animations
How to put the games engine and physics to work to create full-featured games

Who this book is for
This book appeals to all who are starting out in 3D, animation, and games design. It also appeals to those who know about 2D design and photography and would like to expand their skill set.

Table of Contents
History and Installation
The Interface
Modeling
Lighting and Procedural Textures
UV Mapping
Curves and NURBS
Basic Rigging and Animation
Advanced Rigging
Making Movies
Particles and Physics
The Game Engine
Going Further
Companies That Use Blender
Blender and GPL Terms of Use
GNU Public License
OpenContent License


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Structural Equation Modeling With AMOS: Basic Concepts, Applications, and Programming (Multivariate Applications Series) Review

Structural Equation Modeling With AMOS: Basic Concepts, Applications, and Programming (Multivariate Applications Series)
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This book is a wonderful guide to understanding a good range of basics about sem, getting models to work with Amos, and interpreting your output. You will need to be familiar with one of the stats packages that Amos is compatible with. Very much user-friendly in this complicated topic. All of the statistically-related and theory-related aspects are well-referenced, so you can find sources to reference for different aspects of sem. A great book to fill the gap between the Amos user's manual and books on sem in general. (contact Erlbaum about educ pricng.)

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This book illustrates the ease with which AMOS 4.0 can be used to address research questions that lend themselves to structural equation modeling (SEM). This goal is achieved by: 1) presenting a nonmathematical introduction to the basic concepts and applications of structural equation modeling; 2) demonstrating basic applications of SEM using AMOS 4.0; and 3) highlighting features of AMOS 4.0 that address important caveats related to SEM analyses.Written in a "user-friendly" style, the author "walks" the reader through 10 SEM applications from model specification to estimation to the assessment and interpretation of the output. Each of the book's applications is accompanied by:a statement of the hypothesis being tested;a schematic representation of the model under study;the use and function of a wide variety of icons and pull-down menus;a full explanation of related AMOS Graphic input models and output files;a model input file based on AMOS BASIC; andthe published reference from which each application was drawn.

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11/27/2011

Mathematical Modeling in the Environment (Mathematical Association of America Textbooks) Review

Mathematical Modeling in the Environment (Mathematical Association of America Textbooks)
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I used this as the text for a course in Mathematical Models and Applications, and I do not recommend that other teachers use it. I spent an average of somewhere between 5 and 10 hours per presentation (the class met three times per week) and that wasn't enough. The book's background information on groundwater, air quality, and hazardous materials was enough to get me started, but I found I had to spend a lot of time learning environmental information not covered in the book. I also spent an incredible amount of time constructing homework and exam problems. The book really isn't all that bad, and can serve well as an introduction to the subject for a college teacher who wants to learn something about this, but as a primary text it requires way too much preparation time on the part of the teacher, especially at an institution with a heavy teaching load. (I had an 11-hour teaching load.) By the way, the hazardous materials program used by the authors of the text, ARCHIE, is being phased out, and information about it is hard to obtain. (It doesn't even run on some modern computer systems.) Its replacement, CAMEO, currently has serious installation problems. It isn't all that hard to get around them on your own computer, but installation on computers in a lab may be a different story. Dave Trautman, The Citadel, Department of Mathematics and Computer Science

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This book has a dual objective: first to introduce the reader to some of the most important and widespread environmental issues of the day; and second to illustrate the vital role played by mathematical models in investigating these issues. The subjects covered are ground water contamination, air pollution, and hazardous materials emergencies. These issues are presented in their full real-world context and are used to develop important classical mathematical themes. The emphasis throughout is on fundamental principles and concepts, not on achieving technical mastery of state-of-the-art models.

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Systems Science and Modeling for Ecological Economics Review

Systems Science and Modeling for Ecological Economics
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If you did not do modeling before and have no idea where to start from - this book is for you. It is well written and it is fun!
I had to do some modeling for a project that I have been working on. At that moment I did not have much experience in modeling, especially in modeling coupled economic and natural systems. I was looking for a good guide in ecological economic modeling but could not find anything user-friendly and interdisciplinary. I came across the web-course by Dr. Voinov and started it. The book is a great addition to the course. The web-course as well as this textbook lead you through the essential steps of model design and implementation, introduce you to main challenges and ways to resolve them, and give you some great illustrations from practical applications of ecological economics. I especially like that it provides not only the theory of modeling for ecological economics but also discusses software tools and gives you hands on experience with the exercises. I was very excited to see that the textbook is out there now. Enjoy!


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Modeling is a key component to sciences from mathematics to life science, including environmental and ecological studies. By looking at the underlying concepts of the software, we can make sure that we build mathematically feasible models and that we get the most out of the data and information that we have. This book shows how models can be analyzed using simple math and software to generate meaningful qualitative descriptions of system dynamics. This book shows that even without a full analytical, mathematically rigorous analysis of the equations, there may be ways to derive some qualitative understanding of general behavior of a system. By relating some of the modeling approaches and systems theory to real world examples the book illustrates how these approaches can help understand concepts such as sustainability, peak oil, adaptive management, optimal harvest and other practical applications. * Relates modeling approaches and systems theory to real world examples * Teaches students to build mathematically feasible models and get the most of our the data and information available* Wide range of applications in hydrology, population dynamics, market cycles, sustainability theory, management, and more

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11/26/2011

Stochastic Modeling: Analysis and Simulation (Dover Books on Mathematics) Review

Stochastic Modeling: Analysis and Simulation (Dover Books on Mathematics)
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A good mix of not-too-hard math with practical examples. Good review of probability and statistics. Down-to-earth readable style. My only complaint: A very skimpy index. Overall a great introduction to stochastic processes and their simulation.

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A coherent introduction to the techniques for modeling dynamic stochastic systems, this volume also offers a guide to the mathematical, numerical, and simulation tools of systems analysis. Each chapter opens with an illustrative case study, and comprehensive presentations include formulation of models, determination of parameters, analysis, and interpretation of results. 1995 edition.

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The Outer Game of Trading: Modeling the Trading Strategies of Today's Market Wizard Review

The Outer Game of Trading: Modeling the Trading Strategies of Today's Market Wizard
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I know that Howard Abell is a very capable trader. However, you do not need to purchase all of his books due to the great deal of redundancy present in his writings. The title of this book is misleading. If you are looking for specific strategies or new ideas forget about it. I am not saying one needs to have a new idea in order to make money in the markets; what I am saying merely is that this book is more a pyschological treatise on the aspects of trading than one on methodologies. Out of all of his books this is the only title I can recommend. The Inner Game of trading is also good. But thats about all you need.

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11/25/2011

Database Design for Smarties: Using UML for Data Modeling (The Morgan Kaufmann Series in Data Management Systems) Review

Database Design for Smarties: Using UML for Data Modeling (The Morgan Kaufmann Series in Data Management Systems)
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Database Modeling for Smarties is exactly that. This book captures the techniques that I have been using for a number of years but have not been able to capture concisely. I found the discussion of object-relational mapping very useful and would love to send copies to the database designers that I work with. The reading is easy and the only negative would be that the chapter on development team values & characteristics seems to be misplaced. However the chapter was good reading as an intermission in the middle of the book.

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Whether building a relational, object-relational, or object-oriented database, database developers are increasingly relying on an object-oriented design approach as the best way to meet user needs and performance criteria. This book teaches you how to use the Unified Modeling Language-the official standard of the Object Management Group-to develop and implement the best possible design for your database.
Inside, the author leads you step by step through the design process, from requirements analysis to schema generation. You'll learn to express stakeholder needs in UML use cases and actor diagrams, to translate UML entities into database components, and to transform the resulting design into relational, object-relational, and object-oriented schemas for all major DBMS products. * Teaches you everything you need to know to design, build, and test databases using an OO model.* Shows you how to use UML, the accepted standard for database design according to OO principles.* Explains how to transform your design into a conceptual schema for relational, object-relational, and object-oriented DBMSs.* Offers practical examples of design for Oracle, SQL Server, Sybase, Informix, Object Design, POET, and other database management systems.* Focuses heavily on re-using design patterns for maximum productivity and teaches you how to certify completed designs for re-use.

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Information Modeling and Relational Databases, Second Edition (The Morgan Kaufmann Series in Data Management Systems) Review

Information Modeling and Relational Databases, Second Edition (The Morgan Kaufmann Series in Data Management Systems)
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Everyone needs this book. Read more to find out why:
If you intend to create genuinely useful business applications without first creating an accurate conceptual data model and deriving the database schema from the model, then I hope your projects have very large budgets and flexible deadlines, because you'll need both. Accurate conceptual data models are not an academic curiousity, they are a practical necessity. Well designed databases are the heart of every business application, and accurate conceptual data models are the foundation of every well designed database.
This book presents a method for data modeling called Object Role Modeling (ORM). If you've never created a data model before, you might as well learn the best method from the start. If you've used E-R (Entity Relationship) modeling before, this is your chance to learn a method that overcomes the limitations of E-R, while building on the knowledge you already have.
ORM is based on facts (assertions about the business sphere you are modeling), not entities and attributes. Business users understand facts much better than they understand data modeling abstractions. By using ORM facts, you create your data model in a language that business users can understand and validate. Poor communication with business users and inadequate understanding of requirements are major causes of design deficiencies. ORM solves these issues through its fact based approach.
ORM is also much more expressive than any other popular data modeling notation, ncluding UML and all major flavors of E-R. Many business rules should be expressed as data constraints, but traditional data modeling languages don't do well at capturing these constraints. By capturing the constraints in an ORM model and validating with the users, you make the construction of a good application much easier.
Halpin is an excellent writer, and this book is very easy to read. The many examples and crisp writing style mean that you'll actually understand what the author intends, a refreshing change from most computer books. If you've read the previous edition of this book, this update is very worthwhile. There is a lot of expanded and new material, and you'll be happy you purchased the new edition.

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Information Modeling and Relational Databases, second edition, provides an introduction to ORM (Object-Role Modeling)and much more. In fact, it is the only book to go beyond introductory coverage and provide all of the in-depth instruction you need to transform knowledge from domain experts into a sound database design. This book is intended for anyone with a stake in the accuracy and efficacy of databases: systems analysts, information modelers, database designers and administrators, and programmers. Terry Halpin, a pioneer in the development of ORM, blends conceptual information with practical instruction that will let you begin using ORM effectively as soon as possible. Supported by examples, exercises, and useful background information, his step-by-step approach teaches you to develop a natural-language-based ORM model, and then, where needed, abstract ER and UML models from it. This book will quickly make you proficient in the modeling technique that is proving vital to the development of accurate and efficient databases that best meet real business objectives. *Presents the most indepth coverage of Object-Role Modeling available anywhere, including a thorough update of the book for ORM2, as well as UML2 and E-R (Entity-Relationship) modeling. *Includes clear coverage of relational database concepts, and the latest developments in SQL and XML, including a new chapter on the impact of XML on information modeling, exchange and transformation. * New and improved case studies and exercises are provided for many topics. * The book's associated web site provides answers to exercises, appendices, advanced SQL queries, and links to downloadable ORM tools.

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11/24/2011

Lattice Boltzmann Modeling: An Introduction for Geoscientists and Engineers Review

Lattice Boltzmann Modeling: An Introduction for Geoscientists and Engineers
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I most value this book for its brief and lucid introductions to the physics (e.g. multiphase flows) that can be incorporated into lattice Boltzmann methods.
As far as the lattice Boltzmann method is concerned, I soon found myself relying on papers in literature rather than this book (although it has to be said that this book thoroughly references publications in literature).
My main criticisms arise from following points:
* as a quick start guide, this book falls short in not discussing issues like initialisation and the general streaming-collision framework. I found the latter particularly confusing, since their code snippets suggest that they solve a slightly different equation than the one analytically described in the book. Moreover, the extension from 2D to 3D (which is left to the reader) is not as trivial as the book suggests (e.g. for the boundary conditions).
* the book gives an introduction to phenomenological models for e.g. multiphase flows. If you are an engineer or geoscientist, you might want to use models that are quantitatively more correct.
* The book doesn't go beyond lattice-Boltzmann toy models. If you want to do something "real" with lattice-Boltzmann, you will need to address more advanced issues (like how to deal with curved boundaries, or with higher-order lattices). While one cannot expect from the scope of this book to address those issues directly, it is a pity that the book doesn't prepare in any way for those issues. So probably, you'll have to throw away your code and start all over again if you ever want to model something more.
* Due to ongoing research, this book starts to become outdated. In part because the book introduces lattice-Boltzmann models from lattice-gas cellular automata (as they evolved historically), instead of being directly based on the Boltzmann transport equation (as is more common nowadays).
Overall, I quickly abandoned this book while writing my lattice-Boltzmann code. Nevertheless, you can probably have a lot of fun with the models proposed in the book, as long as you don't want to do anything too useful with it.


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Here is a basic introduction to Lattice Boltzmann models that emphasizes intuition and simplistic conceptualization of processes, while avoiding the complex mathematics that underlies LB models. The model is viewed from a particle perspective where collisions, streaming, and particle-particle/particle-surface interactions constitute the entire conceptual framework. Beginners and those whose interest is in model application over detailed mathematics will find this a powerful 'quick start' guide. Example simulations, exercises, and computer codes are included.

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Modeling a Character in 3DS Max, Second Edition (Wordware Game Developer's Library) Review

Modeling a Character in 3DS Max, Second Edition (Wordware Game Developer's Library)
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I purchased this book after skimming it over in a local store. I wish I had taken a closer look at it. I just came off a 2 week break from work and school. During my break I decided to work on a new model and following along with Mr. Steed's book. This turned out to be frustration hell. The methods in his book are fine if you are into wasting alot of time. Boolean and splines to make a simple character like the one in his book actually doubles your work. You wind up wasting more time cleaning up the errors from following his tutorial. Why he didn't demonstrate the way MOST people in the industry model, which is box modeling, is beyond me. He basicly tries to reinvent the wheel. I found much better tutorials for FREE on the web. Save yourself from learning bad modeling techniques. I happen to also know that Paul Steed DOES NOT model the way presented in the book. This should raise a red flag or two.

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In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to:Model with primitives,Use extrusions and Booleans, Mirror and reuse models, Optimize the mesh, Create and apply textures, Loft shapes

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11/23/2011

Modeling and Analysis of Stochastic Systems, Second Edition (Chapman & Hall/CRC Texts in Statistical Science) Review

Modeling and Analysis of Stochastic Systems, Second Edition (Chapman and Hall/CRC Texts in Statistical Science)
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The book arises from lectures at UNC-CH in a two-semester course on stochastic models. The author has exceptional precision and organization in the classroom, and this comes through in the book. Great book for teachingfrom, as well as learning from. This book also takes a step which more venerable texts, such as the Trivedi book or the Ross series could not -- it has computational excercises suitable for math packages like Mathematica. Thus, the student can be introduced to scientific computer literacy as well as stochastic processes. I recommend this book to anyone interested in teaching today's student, or for preparing themselves for challenges in Operations Research. The book would make an above-average reference as well. Mike Bailey Associate Professor, Naval Postgraduate School

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Based on the author's more than 25 years of teaching experience, Modeling and Analysis of Stochastic Systems, Second Edition covers the most important classes of stochastic processes used in the modeling of diverse systems, from supply chains and inventory systems to genetics and biological systems. For each class of stochastic process, the text includes its definition, characterization, applications, transient and limiting behavior, first passage times, and cost/reward models. Along with reorganizing the material, this edition revises and adds new exercises and examples.New to the Second EditionA new chapter on diffusion processes that gives an accessible and non-measure-theoretic treatment with applications to financeA more streamlined, application-oriented approach to renewal, regenerative, and Markov regenerative processesTwo appendices that collect relevant results from analysis and differential and difference equationsRather than offer special tricks that work in specific problems, this book provides thorough coverage of general tools that enable the solution and analysis of stochastic models. After mastering the material in the text, students will be well-equipped to build and analyze useful stochastic models for various situations.A collection of MATLAB-based programscan be downloaded from the author's websiteand a solutions manual is available for qualifying instructors.

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Soil Physics with HYDRUS: Modeling and Applications Review

Soil Physics with HYDRUS: Modeling and Applications
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I (my employer actually) spent over $3000 (including hotel and per diem) to take the Hydrus 1D/2D/3D course; I could have gotten just as much information, actually more, from this book. Well worth the price. I'd recommend this book long before you take their 3-day course.

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Numerical models have become much more efficient, making their application to problems increasingly widespread. User-friendly interfaces make the setup of a model much easier and more intuitive while increased computer speed can solve difficult problems in a matter of minutes. Co-authored by the software's creator, Dr. Jirka Šimůnek, Soil Physics with HYDRUS: Modeling and Applications demonstrates one- and two-dimensional simulations and computer animations of numerical models using the HYDRUS software. Classroom-tested at the University of Georgia by Dr. David Radcliffe, this volume includes numerous examples and homework problems. It provides students with access to the HYDRUS-1D program as well as the Rosseta Module, which contains large volumes of information on the hydraulic properties of soils. The authors use HYDRUS-1D for problems that demonstrate infiltration, evaporation, and percolation of water through soils of different textures and layered soils. They also use it to show heat flow and solute transport in these systems, including the effect of physical and chemical nonequilibrium conditions. The book includes examples of two-dimensional flow in fields, hillslopes, boreholes, and capillary fringes using HYDRUS (2D/3D). It demonstrates the use of two other software packages, RETC and STANMOD, that complement the HYDRUS series. Hands-on use of the windows-based codes has proven extremely effective when learning the principles of water and solute movement, even for users with very little direct knowledge of soil physics and related disciplines and with limited mathematical expertise. Suitable for teaching an undergraduate or lower level graduate course in soil physics or vadose zone hydrology, the text can also be used for self-study on how to use the HYDRUS models.With the information in this book,you can run models for different scenarios and with different parameters, andthus gain a better understanding of the physics of water flow and contaminant transport.

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11/22/2011

Data Mining Cookbook: Modeling Data for Marketing, Risk and Customer Relationship Management Review

Data Mining Cookbook: Modeling Data for Marketing, Risk and Customer Relationship Management
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Book is OK, but DON'T BUY THE CD-ROM! I dropped [a large amount] for what I thought would be a worth-while "self-learning" course on Data Mining programming in SAS. To my great disappointment, I found that while Olivia had included the code (which you can type in yourself), there was NO DATA PROVIDED, making the code all but useless (can't run the models with no data!). I e-mailed her asking for some kind of a sample data set. She agreed, but after months of begging she provided nothing whatsoever. Don't make the same mistake I did - STAY AWAY FROM THE CD-ROM!!!

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Increase profits and reduce costs by utilizing this collection of models of the most commonly asked data mining questions
In order to find new ways to improve customer sales and support, and as well as manage risk, business managers must be able to mine company databases. This book provides a step-by-step guide to creating and implementing models of the most commonly asked data mining questions. Readers will learn how to prepare data to mine, and develop accurate data mining questions. The author, who has over ten years of data mining experience, also provides actual tested models of specific data mining questions for marketing, sales, customer service and retention, and risk management. A CD-ROM, sold separately, provides these models for reader use.

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